
LAB_01 · University project
Boost Spaceship
A small Unity game where you fly a ship from one landing pad to the next through a cave. The goal was simple: learn Unity.
Course project, Engine-based Cross Reality Development, FH St. Pölten
Where I try things out: techniques, tools and ideas that don't need a client or a perfect ending. Smaller pieces, made to learn.

LAB_01 · University project
A small Unity game where you fly a ship from one landing pad to the next through a cave. The goal was simple: learn Unity.
Course project, Engine-based Cross Reality Development, FH St. Pölten

LAB_02 · University project
A whack-a-mole game on a theatre stage: 50 seconds to hit the clown as many times as you can.
Exam project, Client-side Coding, FH St. Pölten

LAB_03 · University project · 2008
Logo, labels and packaging for Santorini, a fictitious extra virgin olive oil. The aim was to convey quality, finesse and healthy eating based on the Mediterranean diet.
Student project, DUOC UC

LAB_04 · Study · 2023
A small house in the snow at night, modelled, lit and rendered in Blender.

LAB_05 · University project · 2022
An app idea to help families plan their supermarket spending. A university group project that stayed unfinished and that I may continue developing.
Group project, Creative Code Lab 3 (Mobile Applications), FH St. Pölten

LAB_06 · Study · 2023
An isometric living room, modelled and rendered in Blender.

LAB_07 · Study · 2023
A low-poly Batmobile modelled and textured in Blender and exported to Unity: a personal modelling exercise, made to learn.

LAB_08 · Study · 2023
A small house with a garden, used to practise UV unwrapping and texturing in Blender.

LAB_09 · University project
Venom as a vinyl-style figure with a big head and a small body, modelled in Blender: a personal modelling exercise, made to learn.
Course project, 3D Modelling and Animation, FH St. Pölten