University project · Editorial
The Chicago Outfit
A mini pitch bible for a detective game set in post-war Chicago: story, main character, antagonist, locations and gameplay, with my own illustrations.
- Context
- Course project, Game Design and Storytelling, FH St. Pölten
- Tools
- InDesign, Photoshop
The document
Open it to read it page by page.
Context
After the Second World War, Donald Spears returns to Chicago and joins the police. His instinct for solving cases gets him promoted to detective and then to organised crime, until he faces the Italian mafia known as “The Chicago Outfit”. The mob turns against him and his family, and he has to escape while holding enough evidence to bring the clan to trial.
Gameplay idea
A third-person open world set in Chicago in those years, explored on foot or by car, with cutscenes at key moments and shooting in high-tension scenes. Solving cases earns intuition points that unlock skills, items and costumes. Three difficulty levels: Novice, Corporal and Elliot Ness.